Анкор при ударе вроде на пару минут должен вешаться. Не на час - точно. Причем не всегда с первого удара. Проверяли - примерно треть времени рейда получается бить, остальное время стоишь камнем.
Вот сайленс - при использовании магии, бафа или лечения атакующих - он вроде на час (точно больше 20 минут висит, проверяли).
Ну и все боссы не должны быть агры.
Rules of fighting a raid boss (C3 version)
All raid bosses are passive and can be easily differentiated from normal monsters because they have an orange title above their name “Raid Boss.” These have greatly increased drop rates, hit points, physical defense, regeneration, and slightly increased magic defense. In addition, some can use skills such AOE cancel, AOE aura sink, AOE poison, AOE stun, final fortress, etc.
Some raid bosses also have guards with similar increased stats. They will also have an orange title denoting them as “Raid Fighter.” Some guards are actually healers and will heal all of the other fights and the boss. If you attack a raid boss or fighter, all of the fighters and the boss will aggro you. If you kill the guards and do not kill the boss itself fast enough (about 4-6 minutes), the guards will respawn. If you kill the boss, the guards will disappear after about 5 seconds.
Raid boss encounters have a special rule set. If a caster is greater than 8 levels higher than the raid boss and s/he attacks the raid boss OR buffs or heals anyone who is fighting the raid boss s/he will get silenced, which will last one hour. In addition, if whoever does the most damage to the boss is more than 3 levels higher than the boss, the drop rate will decrease by 30% for each level additonal level difference between the boss and the player. Several parties working together are required to take down a raid boss. They do not respawn after being killed for several hours. Not only that, now whoever is higher than 8 levels of the monster and lands a hit on it, that person will get automatically petrefied.
Dungeon Bosses (Queen Ant, The Core, Orfen, Zaken, Baium, Antharas)
Dungeon bosses are the hardest monsters in the game. They have drastically increased hit points, defense, regeneration…basically if you name it, they have it. They are extremely difficult to kill. There is no level restriction for mages no dungeon bosses in terms of getting silenced; however the drop rates are reduced for being significantly higher. Through the Trader of Mammon, you can buy a scroll to reduce the chance of dropping items upon death to these bosses.
MetAleX & Almalexia & Lia - забросил
Это сообщение редактировалось 23.04.2006 в 16:47